NanoTeam

NanoTeam — mobile game studio. 6 titles for iOS and Android.

Released · Out now

Ashfall Drift

Rally racing through a collapsing volcanic province.

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

  • Arcade racing
  • iOS · iPadOS · Android · Android tablet
View game
01/ 05

Slide 1 of 5: Ashfall Drift

02 Latest release

Ashfall Drift

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

Released
Out now
Genre
Arcade racing
Platforms
iOS, iPadOS, Android, Android tablet
Rating
Rated for ages 9+ — [FINAL RATING PENDING IARC]
Game page
  • Download on theApp StoreURL pending
  • Get it onGoogle PlayURL pending

03Trailers

Watch something

Trailers and teasers from across the catalogue.

  • Ashfall Drift

    GAME TRAILER — ASHFALL DRIFT · 1:38

  • Tidecaller

    GAME TRAILER — TIDECALLER · 1:12

  • Null Harbor

    GAME TRAILER — NULL HARBOR · 2:04

04 The studio

We make small games that end.

Four titles on iOS and Android, two in production, and a rule that every team owns its game through to its support queue.

NanoTeam was founded in [FOUNDING YEAR] in [CITY, COUNTRY]. We build short-session mobile games and we finish them. A Paper Lantern player reaches the end in about two hours; a Ferrograde match is capped at four minutes. Neither of those numbers is an accident, and neither is going to grow after release.

We are [HEADCOUNT] people in teams of four to eleven. A team owns its title end to end: design, build, store submission, patch notes and the support tickets that follow. Nobody hands a game over to a live-ops department, because we do not have one.

  • 01

    Scope is a design decision

    Paper Lantern is fifteen rooms because fifteen was right, not because the budget ran out. We cut systems rather than thin them, and we say in the patch notes when we have.

  • 02

    Legible over accurate

    Ashfall Drift fakes deformable terrain with a single texture channel. The honest simulation looked better in screenshots and worse in motion, so it is not in the game.

  • 03

    Whoever builds it, supports it

    Support tickets go to the team that shipped the feature. It is the shortest feedback loop we have, and it is why our release notes are specific.

Titles released
04
Titles in production
02
Team size
[HEADCOUNT]
Founded
[FOUNDING YEAR]
About NanoTeam

06 Careers

7 open roles

Every listing states the discipline, the location, the work model and the team before you read a requirement. We do not run unpaid test work.

All roles

07 Community

Where the studio talks

Patch notes, playtest calls and devlogs go out on the channels below. Support questions are better off going through the support hub — they reach the team that owns the feature.

Channels are being set up — follow the news page in the meantime.

PRESS KIT PREVIEW · 1600×900
Press & media kit