
Released · Out now

Ashfall Drift
Rally racing through a collapsing volcanic province.
A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
- Arcade racing
- iOS · iPadOS · Android · Android tablet

Released · Out now

Rally racing through a collapsing volcanic province.
A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
Slide 1 of 5: Ashfall Drift
01Featured games
All gamesEach one is a different genre because each one started from a different question. They share a house style, not a template.
02 Latest release
A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
03Trailers
Trailers and teasers from across the catalogue.

GAME TRAILER — ASHFALL DRIFT · 1:38

GAME TRAILER — TIDECALLER · 1:12

GAME TRAILER — NULL HARBOR · 2:04
04 The studio
Four titles on iOS and Android, two in production, and a rule that every team owns its game through to its support queue.
NanoTeam was founded in [FOUNDING YEAR] in [CITY, COUNTRY]. We build short-session mobile games and we finish them. A Paper Lantern player reaches the end in about two hours; a Ferrograde match is capped at four minutes. Neither of those numbers is an accident, and neither is going to grow after release.
We are [HEADCOUNT] people in teams of four to eleven. A team owns its title end to end: design, build, store submission, patch notes and the support tickets that follow. Nobody hands a game over to a live-ops department, because we do not have one.
01
Paper Lantern is fifteen rooms because fifteen was right, not because the budget ran out. We cut systems rather than thin them, and we say in the patch notes when we have.
02
Ashfall Drift fakes deformable terrain with a single texture channel. The honest simulation looked better in screenshots and worse in motion, so it is not in the game.
03
Support tickets go to the team that shipped the feature. It is the shortest feedback loop we have, and it is why our release notes are specific.
05News
All news06 Careers
Every listing states the discipline, the location, the work model and the team before you read a requirement. We do not run unpaid test work.
07 Community
Patch notes, playtest calls and devlogs go out on the channels below. Support questions are better off going through the support hub — they reach the team that owns the feature.
Channels are being set up — follow the news page in the meantime.
