Press & media
Press kit
Boilerplate, fact sheet, assets and a contact address. Structured the way presskit() taught everyone to structure it: overview, factsheet, assets, links, contact.
Press contact
info@nano-team.com
Write to us rather than filling in a form. Include your outlet or channel and where the coverage will appear.
01Overview
Boilerplate
Copy-paste-ready descriptions at three lengths. Please use these verbatim rather than paraphrasing the studio.
Short — one line
NanoTeam is a [COUNTRY]-based mobile game studio. We build small, finished games for iOS and Android — 4 released, 2 in production.
Medium — one paragraph
NanoTeam is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make short-session games for iOS and Android, including Ashfall Drift, Tidecaller, Null Harbor and Paper Lantern. The studio is [HEADCOUNT] people and each game team owns its title end to end, including its support queue.
Long — full
NanoTeam is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make games for iOS and Android that are intended to be finished rather than maintained indefinitely.
Our released catalogue: Ashfall Drift — rally racing through a collapsing volcanic province; Tidecaller — a tactical puzzle game about reading water, not clearing boards; Null Harbor — build a salvage port on a planet that keeps taking it back, currently in soft launch; Paper Lantern — a hand-drawn story told in fifteen rooms.
In production: Ferrograde — squad tactics for people who only have four minutes; Bramble & Bone — a deck of nine cards and a forest that remembers.
The studio is [HEADCOUNT] people organised into small teams. Each team owns its game end to end, including live support and store compliance. We publish our own titles.
02Factsheet
Studio facts
| Studio | NanoTeam |
|---|---|
| Legal entity | NANO TEAM |
| Founded | [FOUNDING YEAR] |
| Based in | [CITY, COUNTRY] |
| Team size | [HEADCOUNT] |
| Platforms | iOS, iPadOS, Android, Android tablet |
| Released titles | Ashfall Drift, Tidecaller, Null Harbor (soft launch), Paper Lantern |
| In production | Ferrograde, Bramble & Bone |
| Publishing | Self-published |
| Press contact | info@nano-team.com |
| Website | [CANONICAL WEBSITE URL] |
| Social | — |
03Assets
Studio brand and photography
NanoTeam logo pack
Primary wordmark and monogram, light and dark variants, horizontal and stacked lock-ups.
Not yet availableSVG + PNG (transparent) + EPS
[ARCHIVE SIZE]
Brand guidelines
Clear space, minimum sizes, permitted colour treatments and what not to do with the mark.
Not yet availablePDF
[FILE SIZE]
Studio photography
Studio floor, workstation details and playtest sessions. Print resolution.
Not yet availableJPG, 300 dpi
[ARCHIVE SIZE]
Founder and team portraits
Named portraits with credit lines, cleared for editorial use.
Not yet availableJPG, 300 dpi
[ARCHIVE SIZE]

PRESS KIT — STUDIO EXTERIOR · 1600×900 Studio exterior

PRESS KIT — MAIN FLOOR · 1600×900 Main floor

PRESS KIT — PLAYTEST ROOM · 1600×900 Playtest room

PRESS KIT — ART DESK · 1600×900 Art desk, scanning station
04Per game
All gamesGame media kits
Every title has the same five-archive structure, so you always know what you are getting.
Ashfall DriftArcade racing · Out now

Rally racing through a collapsing volcanic province.
A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.
Ashfall Drift — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Ashfall Drift — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Ashfall Drift — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Ashfall Drift — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Ashfall Drift — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
TidecallerTactical puzzle · Out now

A tactical puzzle game about reading water, not clearing boards.
Route tides through a drowned archipelago. Every board is a fixed puzzle with a single elegant solution and several ugly ones.
Tidecaller — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Tidecaller — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Tidecaller — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Tidecaller — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Tidecaller — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
Null HarborBase builder · Soft launch — [TERRITORY LIST]

Build a salvage port on a planet that keeps taking it back.
A slow-burn base builder about maintenance. Nothing you construct on Null Harbor stays built without attention.
Null Harbor — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Null Harbor — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Null Harbor — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Null Harbor — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Null Harbor — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
Paper LanternNarrative puzzle · Out now — premium, no in-app purchases

A hand-drawn story told in fifteen rooms.
A short narrative puzzler about a lamplighter walking one street. Finishes in roughly two hours and does not ask for more.
Paper Lantern — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Paper Lantern — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Paper Lantern — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Paper Lantern — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Paper Lantern — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
FerrogradeTactics · 2027 — window to be confirmed

Squad tactics for people who only have four minutes.
Simultaneous-turn mech tactics on a six-by-six grid. Both sides commit, then everything resolves at once.
Ferrograde — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Ferrograde — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Ferrograde — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Ferrograde — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Ferrograde — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
Bramble & BoneRoguelite · 2026 — announced

A deck of nine cards and a forest that remembers.
A roguelite built on a deliberately tiny deck. Nine cards, thirty floors, and a forest that carries scars between runs.
Bramble & Bone — key art
Horizontal and vertical key art, with and without logo, layered source on request.
Not yet availablePNG + layered PSD on request
[ARCHIVE SIZE]
Bramble & Bone — screenshots
Twelve screenshots at store resolution, phone and tablet framing.
Not yet availablePNG, 1920×1080 and 2048×1536
[ARCHIVE SIZE]
Bramble & Bone — logo
Game logo, transparent, light and dark variants.
Not yet availableSVG + PNG
[ARCHIVE SIZE]
Bramble & Bone — trailer
Full trailer plus a fifteen-second cutdown, clean and with captions.
Not yet availableMP4 (H.264) 1920×1080 and WebM
[FILE SIZE]
Bramble & Bone — fact sheet
Copy-paste-ready descriptions, credits, platforms, price and release date.
Not yet availablePDF + TXT
[FILE SIZE]
05Rules
What you can do with all this
01
Coverage permissions
You may use any asset in this kit in editorial coverage of NanoTeam or its games, including monetised video, without asking us first. No revenue share, no takedowns.
02
Embargoes
Where an embargo applies it is stated in the e-mail that carries the build, with the date and time zone written out in full. We do not apply retroactive embargoes.
03
Review builds
Available to outlets and creators on request via info@nano-team.com. Include the outlet or channel and where the coverage will appear. [REVIEW BUILD POLICY — TO BE CONFIRMED]
04
Fan content
[FAN CONTENT POLICY URL — TO BE PUBLISHED]. Until it is published, ask us and we will answer in writing.
