NanoTeam

Press & media

Press kit

Boilerplate, fact sheet, assets and a contact address. Structured the way presskit() taught everyone to structure it: overview, factsheet, assets, links, contact.

Press contact

info@nano-team.com

Write to us rather than filling in a form. Include your outlet or channel and where the coverage will appear.

01Overview

Boilerplate

Copy-paste-ready descriptions at three lengths. Please use these verbatim rather than paraphrasing the studio.

Short — one line

NanoTeam is a [COUNTRY]-based mobile game studio. We build small, finished games for iOS and Android — 4 released, 2 in production.

Medium — one paragraph

NanoTeam is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make short-session games for iOS and Android, including Ashfall Drift, Tidecaller, Null Harbor and Paper Lantern. The studio is [HEADCOUNT] people and each game team owns its title end to end, including its support queue.

Long — full

NanoTeam is a mobile game studio founded in [FOUNDING YEAR] and based in [CITY, COUNTRY]. We make games for iOS and Android that are intended to be finished rather than maintained indefinitely.

Our released catalogue: Ashfall Drift — rally racing through a collapsing volcanic province; Tidecaller — a tactical puzzle game about reading water, not clearing boards; Null Harbor — build a salvage port on a planet that keeps taking it back, currently in soft launch; Paper Lantern — a hand-drawn story told in fifteen rooms.

In production: Ferrograde — squad tactics for people who only have four minutes; Bramble & Bone — a deck of nine cards and a forest that remembers.

The studio is [HEADCOUNT] people organised into small teams. Each team owns its game end to end, including live support and store compliance. We publish our own titles.

02Factsheet

Studio facts

StudioNanoTeam
Legal entityNANO TEAM
Founded[FOUNDING YEAR]
Based in[CITY, COUNTRY]
Team size[HEADCOUNT]
PlatformsiOS, iPadOS, Android, Android tablet
Released titlesAshfall Drift, Tidecaller, Null Harbor (soft launch), Paper Lantern
In productionFerrograde, Bramble & Bone
PublishingSelf-published
Press contactinfo@nano-team.com
Website[CANONICAL WEBSITE URL]
Social—

03Assets

Studio brand and photography

  • NanoTeam logo pack

    Primary wordmark and monogram, light and dark variants, horizontal and stacked lock-ups.

    SVG + PNG (transparent) + EPS

    [ARCHIVE SIZE]

    Not yet available
  • Brand guidelines

    Clear space, minimum sizes, permitted colour treatments and what not to do with the mark.

    PDF

    [FILE SIZE]

    Not yet available
  • Studio photography

    Studio floor, workstation details and playtest sessions. Print resolution.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    Not yet available
  • Founder and team portraits

    Named portraits with credit lines, cleared for editorial use.

    JPG, 300 dpi

    [ARCHIVE SIZE]

    Not yet available
  • PRESS KIT — STUDIO EXTERIOR placeholder, 1600 by 900 pixels
    PRESS KIT — STUDIO EXTERIOR · 1600×900

    Studio exterior

  • PRESS KIT — MAIN FLOOR placeholder, 1600 by 900 pixels
    PRESS KIT — MAIN FLOOR · 1600×900

    Main floor

  • PRESS KIT — PLAYTEST ROOM placeholder, 1600 by 900 pixels
    PRESS KIT — PLAYTEST ROOM · 1600×900

    Playtest room

  • PRESS KIT — ART DESK placeholder, 1600 by 900 pixels
    PRESS KIT — ART DESK · 1600×900

    Art desk, scanning station

04Per game

All games

Game media kits

Every title has the same five-archive structure, so you always know what you are getting.

Ashfall DriftArcade racing · Out now
GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixels
GAME KEY ART — ASHFALL DRIFT · 1920×1080

Rally racing through a collapsing volcanic province.

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

  • Ashfall Drift — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Ashfall Drift — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Ashfall Drift — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Ashfall Drift — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Ashfall Drift — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available
TidecallerTactical puzzle · Out now
GAME KEY ART — TIDECALLER placeholder, 1920 by 1080 pixels
GAME KEY ART — TIDECALLER · 1920×1080

A tactical puzzle game about reading water, not clearing boards.

Route tides through a drowned archipelago. Every board is a fixed puzzle with a single elegant solution and several ugly ones.

  • Tidecaller — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Tidecaller — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Tidecaller — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Tidecaller — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Tidecaller — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available
Null HarborBase builder · Soft launch — [TERRITORY LIST]
GAME KEY ART — NULL HARBOR placeholder, 1920 by 1080 pixels
GAME KEY ART — NULL HARBOR · 1920×1080

Build a salvage port on a planet that keeps taking it back.

A slow-burn base builder about maintenance. Nothing you construct on Null Harbor stays built without attention.

  • Null Harbor — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Null Harbor — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Null Harbor — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Null Harbor — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Null Harbor — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available
Paper LanternNarrative puzzle · Out now — premium, no in-app purchases
GAME KEY ART — PAPER LANTERN placeholder, 1920 by 1080 pixels
GAME KEY ART — PAPER LANTERN · 1920×1080

A hand-drawn story told in fifteen rooms.

A short narrative puzzler about a lamplighter walking one street. Finishes in roughly two hours and does not ask for more.

  • Paper Lantern — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Paper Lantern — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Paper Lantern — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Paper Lantern — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Paper Lantern — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available
FerrogradeTactics · 2027 — window to be confirmed
GAME KEY ART — FERROGRADE placeholder, 1920 by 1080 pixels
GAME KEY ART — FERROGRADE · 1920×1080

Squad tactics for people who only have four minutes.

Simultaneous-turn mech tactics on a six-by-six grid. Both sides commit, then everything resolves at once.

  • Ferrograde — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Ferrograde — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Ferrograde — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Ferrograde — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Ferrograde — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available
Bramble & BoneRoguelite · 2026 — announced
GAME KEY ART — BRAMBLE & BONE placeholder, 1920 by 1080 pixels
GAME KEY ART — BRAMBLE & BONE · 1920×1080

A deck of nine cards and a forest that remembers.

A roguelite built on a deliberately tiny deck. Nine cards, thirty floors, and a forest that carries scars between runs.

  • Bramble & Bone — key art

    Horizontal and vertical key art, with and without logo, layered source on request.

    PNG + layered PSD on request

    [ARCHIVE SIZE]

    Not yet available
  • Bramble & Bone — screenshots

    Twelve screenshots at store resolution, phone and tablet framing.

    PNG, 1920×1080 and 2048×1536

    [ARCHIVE SIZE]

    Not yet available
  • Bramble & Bone — logo

    Game logo, transparent, light and dark variants.

    SVG + PNG

    [ARCHIVE SIZE]

    Not yet available
  • Bramble & Bone — trailer

    Full trailer plus a fifteen-second cutdown, clean and with captions.

    MP4 (H.264) 1920×1080 and WebM

    [FILE SIZE]

    Not yet available
  • Bramble & Bone — fact sheet

    Copy-paste-ready descriptions, credits, platforms, price and release date.

    PDF + TXT

    [FILE SIZE]

    Not yet available

05Rules

What you can do with all this

  • 01

    Coverage permissions

    You may use any asset in this kit in editorial coverage of NanoTeam or its games, including monetised video, without asking us first. No revenue share, no takedowns.

  • 02

    Embargoes

    Where an embargo applies it is stated in the e-mail that carries the build, with the date and time zone written out in full. We do not apply retroactive embargoes.

  • 03

    Review builds

    Available to outlets and creators on request via info@nano-team.com. Include the outlet or channel and where the coverage will appear. [REVIEW BUILD POLICY — TO BE CONFIRMED]

  • 04

    Fan content

    [FAN CONTENT POLICY URL — TO BE PUBLISHED]. Until it is published, ask us and we will answer in writing.